Social and ethical issues Students must study and evaluate the social and ethical issues involved in the use of images, sound and presentations, for example, multimedia, slideshows, virtual reality, games. These may include: • intellectual property relating to the copying and modifying of text, images, sound and video (fair use policies) • copyright issues • printed versus electronically published information • health issues related to virtual reality • multimedia solutions for disabled persons • multilingual selection possibilities of CD-ROMs and DVD • surveillance and privacy • global access to information available on CD-ROMs versus Internet • use of virtual actors in films • biased information • reliability of data • social and ethical issues related to games
Knowledge of technology In order to study and evaluate the social and ethical issues involved in the use of images, sound and
presentations, the student must have an understanding of related technological concepts. These may
include the following. Design and creation concepts • Key terms—animation, bit-map versus vector graphics, object-oriented, clip art, CAD, hypermedia,
hypertext, pixel, resolution, MP3, MIDI, morph
• Data integrity • Consistency in design elements • Use of appropriate fonts, sound, images, video to convey a specific message Storage, processing and access concepts • File formats, for example, storage requirements, loading time, portability • Sound, image and video capture and editing • Updating and combining sounds or images at a later point in time to create a new work of art
2.2.4 Images, sound and presentations HUNT
Students must study and evaluate the social and ethical issues involved in the use of images, sound and presentations, for example, multimedia, slideshows, virtual reality, games. These may include:
• intellectual property relating to the copying and modifying of text, images, sound and video (fair use policies)
• copyright issues
• printed versus electronically published information
• health issues related to virtual reality
• multimedia solutions for disabled persons
• multilingual selection possibilities of CD-ROMs and DVD
• surveillance and privacy
• global access to information available on CD-ROMs versus Internet
• use of virtual actors in films
• biased information
• reliability of data
• social and ethical issues related to games
In order to study and evaluate the social and ethical issues involved in the use of images, sound and
presentations, the student must have an understanding of related technological concepts. These may
include the following.
Design and creation concepts
• Key terms—animation, bit-map versus vector graphics, object-oriented, clip art, CAD, hypermedia,
hypertext, pixel, resolution, MP3, MIDI, morph
• Data integrity
• Consistency in design elements
• Use of appropriate fonts, sound, images, video to convey a specific message
Storage, processing and access concepts
• File formats, for example, storage requirements, loading time, portability
• Sound, image and video capture and editing
• Updating and combining sounds or images at a later point in time to create a new work of art